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Adventurers Wanted Official Codes and Policies

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The following list outlines the Official Policies and Rules for Adventurers Wanted staff. As a professional business, this kind of document is absolutely key for running things smoothly.

All staffers are expected to read and understand this document, as it contains important information about what we expect from our staff, as well as punishments for the potential offenses listed herein.

Signed,
Hilary Umbreit
Rachel Celniker
Carmen Lamancusa

General Managers

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Treat everyone around you, including both other staffers and players, with due respect.

This is the most basic rule and we expect everybody to follow it at all times. Disrespectful behavior includes: bullying; swearing; aggressive behavior, verbal and/or physical; treating others with unwarranted or vicious sarcasm, condescension, or disdain; interfering unfairly or unduly in others’ plots; targeting others’ characters due to out-of-game quarrels; and so on.

Anyone judged guilty of this kind of behavior by a majority of staffers during an official staff meeting will be stripped of access to the staff email site and all plot-related privileges for the duration of a season.

Any further violations will be judged on a case-by-case basis, and may result in anything from further temporary suspension to permanent expulsion from the game.

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If you observe anyone in violation of our policies, alert one or more General Managers immediately.

One of the GMs’ functions is to maintain and enforce the rules. If you observe a violation of these rules, perceive some kind of problem, feel threatened or harassed, etc., lodge a formal complaint with one or more of the GMs as soon as possible. We will do our best to judge the situation, hear both sides of the stories, and take action if necessary.

If you feel that a GM is in violation of these rules, or has been causing trouble, bring the issue to the attention of the other GMs.

We will follow through with every formal complaint lodged to the best of our ability.

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No alcohol or illegal drugs will be tolerated on-site at any time.

Because Adventurers Wanted is a professional business, certain individuals’ names and credit ratings will be on the line, and we will be at risk of legal prosecution (with all the financial and legal issues that that entails), ANYONE—staffer or player—found using alcohol or drugs on-site during an event will immediately be asked to leave and not come back for the duration of that event.

These warnings will be issued once. Any further violations will result in permanent expulsion from Adventurers Wanted.

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No actual weapons will be tolerated on-site at any time.

For the same reason listed above, ANYONE—staffer or player—found in possession of an actual weapon during an event will immediately be asked to leave and not come back for the duration of that event.

These warnings will be issued once. Any further violations will result in permanent expulsion from Adventurers Wanted.

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Sexual harassment, whether “joking,” “in-game,” verbal, or physical, will not be tolerated at any time, for any reason.

Sexual harassment and rape are serious issues and we do not want them in our game. ANYONE—staffer or player—found guilty of sexual harassment at any time during staff meetings or before, during, or after an event, will immediately be asked to leave and not come back for the duration of a season.

These warnings will be issued once. Any further violations will result in permanent expulsion from Adventurers Wanted, and may be followed up by legal prosecution, if deemed necessary.

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Staffers are expected to remain on-site for the duration of a given event, unless they have a GM’s express permission to leave.

This rule is in place to ensure that the game runs smoothly, that we know where our staffers are at any given time, and so that we know who we can rely on at any given time. We expect every staffer who has not made other arrangements to be ready to go out at a moments’ notice—including mornings and throughout the day.

If you need to go early, come late, or leave the campsite at any time during an event, please make sure that you clear it with one of the GMs first. Likewise, if you are feeling ill, tired, or otherwise unable to staff, let one of the GMs know. We will not be upset if you take a nap or rest in the staff-center as long as you have informed us that you are out of commission.

If you cannot come to an event at all, tell one of the GMs and make arrangements with other staffers to cover any plots you may be responsible for.

First-time offenders of this rule will be issued an official warning.

Second-time offenders will be issued an official warning and the GMs may explore the possibility of stricter measures, including temporary suspension from plot-related privileges.

Third-time offenders will be stripped of access to the staff email site and all plot-related privileges.

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Staffers are expected to sleep in the designated staff dormitory for the duration of a given event, unless they have the GMs’ express permission to sleep elsewhere.

This rule is in place to ensure that the game runs smoothly and that we know where our staffers are at any given time. It is also in place to make sure that no players attain an unfair advantage over any other players.

If you feel the need to sleep in a different cabin, present your reasoning to all three GMs before the event and obtain express permission.

The GMs reserve the right to insist that staffers remain in the staff cabin unless a sufficiently compelling reason is given.

Anyone who wishes to sleep in a dormitory with players may be asked to reconsider their decision to become staff.

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“It has already been seeded in-game” is not a valid justification for pushing through the approval of a given header, NPC, world lore, or other information that has not been officially approved.

Staffers should make an effort to only seed or incorporate information in-game that has been officially approved. This rule is in place to ensure that the information reaching the players is consistent, and to prevent the risk of promising players skills or headers that do not actually exist.

If you have an idea for world lore, headers, or new skills, make sure to write them up and submit them for approval before the event in which you seed that information.

First-time offenders of this rule will be warned and de-barred from participating in any function greater than crunching for the duration of the event in which the offense took place. They will also be responsible, in the presence of a GM, for explaining to the affected player(s) why that information is considered invalid and otherwise void.

Second-time offenders of this rule will be warned and stripped of access to the staff email site and plot-related privileges for the duration of a season.

Third-time offenders of this rule will be expelled permanently from the Adventurers Wanted staff.

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Staffers who have NPCs with a CP rating of 30 CP or higher are expected to write them up and submit them for approval before an event.

Any such NPC that has not been written up, or has been written up but not officially approved, will not be allowed to go out during an event. This is to maintain fairness within the game and applies to everyone, including the GMs.

In extraordinary situations, staffers may write up NPCs on the spot and bring them into game if and only if they have gotten official approval from all three GMs.

First-time offenders of this rule will be warned and de-barred from participating in any function greater than crunching for the duration of the event in which the offense took place.

Second-time offenders of this rule will be warned and stripped of access to the staff email site and NPC-privileges for the duration of a season.

Third-time offenders of this rule will be expelled permanently from the Adventurers Wanted staff.

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Staffers who have devised significant personal plot for specific players—including mods or very in-depth training exercises—are expected to write the plot up and submit it for approval before an event.

Any such plot that has not been written up, or has been written up but not officially approved, will not be allowed to go out during an event. This is to encourage communication among staffers, and make sure that everybody understands, at least vaguely, what is going on at all times. It also ensures that, should a staffer be unavailable during any given event for some reason, the player’s plot will not fall through.

In extraordinary situations, staffers may write up plot on the spot and bring it into game if and only if they have gotten official approval from all three GMs.

First-time offenders of this rule will be warned and de-barred from participating in any function greater than crunching for the duration of the event in which the offense took place. They will also be responsible, in the presence of a GM, for explaining to the affected player(s) why the plot that took place is considered invalid and otherwise void.

Second-time offenders of this rule will be warned and stripped of access to the staff email site and plot-related privileges for the duration of a season.

Third-time offenders of this rule will be expelled permanently from the Adventurers Wanted staff.

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Staffers may not “call dibs” or otherwise claim a player’s personal plot simply because they know the player in question, or because they helped a player to design a character.

This is considered meta-gaming, and therefore a form of cheating. Any staffer who “calls dibs” in this way will be suspended from participating in that player’s personal plot for the duration of a season. Any further violations will result in permanent suspension from that player’s personal plot.

Staffers will not be de-barred from claiming a player’s personal plot as long as they present ideas and plots in the proper manner, as laid out above.

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Staffers are expected to treat important information about the game’s mechanics, hidden headers, the world, plot information, etc. as sensitive and refrain from telling players about it.

This rule is in place to maintain fairness within the game by keeping certain players from gaining an advantage over other players.

First-time offenders of this rule will be warned and stripped of access to the staff email site and NPC-privileges for the duration of a season.

Second-time offenders of this rule will be warned and stripped of access to the staff email site and NPC-privileges for the duration of a year.

Third-time offenders of this rule will be expelled permanently from the Adventurers Wanted staff.

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Staffers should refrain from watching a plot-related event unless they are directly involved as a part of that plot.

This rule is in place to ensure that staffers who are considered out-of-game do not stand around the edges of an unfolding plot and risk players being thrown out-of-game as a result of seeing them standing there.

Staffers should only be in in-game areas if and only if they themselves are also in-game. We know that certain plots are interesting or cool to watch, but it ultimately devalues the game if out-of-game person(s) enter in-game areas.

This rule applies even if the staffer in question is wearing the invisibility hat.

First-time offenders of this rule will be warned and de-barred from participating in any function greater than crunching for the duration of the event in which the offense took place.

Second-time offenders of this rule will be warned and stripped of access to the staff email site and plot-related privileges for the duration of a season.

Third-time offenders of this rule will be expelled permanently from the Adventurers Wanted staff.

Corollary: Staffers may use the designated “invisibility hat(s)” only if they have received express permission from a crunch coordinator or a GM.

This rule is in place for the same reasons as outlined above, and the punishments for offenders are the same.

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Staffers are expected to know the rules pertaining to general safety (including rules about combat, movement, calls, and situational issues) and game mechanics.

These include our rules about open fires, machine gunning, charging, personal interactions, and so on. It is important for everybody to know these rules in order to make the game as safe as possible for both staffers and players.

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The GMs reserve the right to ask anyone to leave the game at any time.

This rule is in place to guarantee the safety of players and staffers, and will only be invoked if all three GMs feel that a significant violation or infraction has taken place.

If you are not willing to accept this rule, please do not bother coming.

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Violations of state or federal laws will be dealt with through the appropriate state or federal judiciary department, at the discretion of the person(s) affected.

Should anyone break a state or federal law, any person(s) affected may choose to pursue charges in a court of law against the alleged offenders.

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No Staffer is allowed to lead plot for any player that they are emotionally involved with.

This includes significant others and family members. The Staffer can still be a part of the plot, they just can't lead it.

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